
Hazard Removal Package removes grenade skills and gets the Plant Demolition Charge to destroy obstacles or bridges.Ħ. Infantry gets heavy cover and garrisoned, and if there is space for weapons, a grenade is used to replace the original weapon and can be automatically thrown.ĥ. Infantry after skill Veteranc圓 Grenade skills and anti-armor weapons skills will be switched to full use.Ĥ. When the infantry unit picks up anti-armor weapons (Bazooka, Panzerschrock, Piat,), it can switch back to the original weapon by means of a change of weapons (Put Away Anti-Tank Weapon, Equip Anti-Tank Weapon).ģ.

Infantry units can be down (Hunker Down!), Can reduce the chance of being hit and suppressed, but the movement will decline.Ģ. long gun body of the chariot has the shortest range of restrictions, will be close to the shooting can not.ġ. All combat vehicles can switch between armor (Main Arm: Load Armor Piercing) and grenade (Main Gun: Load HE Shells), and can spend ammunition to launch special armor piercing.ģ. The vehicle unit can obtain self-repair ability after the Veterancy of sophistication 1, Veterancy 3 can eliminate the movement-related obstacles, Veterancy 5 can repair the main gun and roof machine gun.Ģ.

Senior Veterancy 5, the unit will get experience when the value of 1/2 to the surrounding units.ĬPU-Easy resources equivalent to the player, 0.8 oil, 0.6 manpower, 0.7 ammunition.ĬPU-Standard's resources are equivalent to players.ĬPU-Hard resources are multpilication 2 to player.ĬPU-Expert resources are multpilication 4 to player.ġ. Most of the units will show weapons range, all weapons range will be improved with the sophistication Veterancy.
